7th September Major update: Menus and QOL.


This new build fixed the issues with the menus collapsing in on themselves by setting their canvases to scale with the screen size. This gives you a far better menuing experience and gives me more piece of mind that the menus and other UI elements will all be functional at all resolutions.

Volume settings have been added as well as a 'reset settings' button. All the volume sliders do work, it's just that there are no footsteps or effects sounds yet.

Your settings are now saved between sessions, though there is a minor problem with the resolution's reset value changing on launch, as when it launches, it sets the resolution you last had it at as it's new default resolution because that's what it detects the screen width and screen height to be. This should not cause problems thanks to the prior menu changes meaning that no matter how big or small the window, you'll still be able to navigate all menus just fine. It's just a mildly annoying but that I'll have to patch out.

Fixed bear detection radius as the capsule was too big for its coloured radius.

Moved the radius of detection for stage 3's cave bears down so that they don't detect you when you're on the platform above them.

Tweaked firefly locations and moving platform start and end points to feel and look nicer.

Also Unity says that the standalone exe (the method I use to build) should work on PC, Mac, and Linux. Whilst I know it works for the first, I don't know if it works for the other two (I hope it does), so if you find any issues running the standalone, please say something and I'll see if it's something I can fix.

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